首先要把andengine.jar复制到libs文件夹里
03 | import org.anddev.andengine.engine.Engine; |
04 | import org.anddev.andengine.engine.camera.Camera; |
05 | import org.anddev.andengine.engine.options.EngineOptions; |
06 | import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation; |
07 | import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; |
08 | import org.anddev.andengine.entity.scene.Scene; |
09 | import org.anddev.andengine.entity.sprite.Sprite; |
10 | import org.anddev.andengine.opengl.texture.TextureOptions; |
11 | import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; |
12 | import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; |
13 | import org.anddev.andengine.opengl.texture.region.TextureRegion; |
14 | import org.anddev.andengine.ui.activity.BaseGameActivity; |
16 | public class MainActivity extends BaseGameActivity { |
18 | public static int CAMERA_WIDTH = 320; |
19 | public static int CAMERA_HEIGHT = 480; |
21 | public Camera mCamera; |
23 | private BitmapTextureAtlas bgTexture; |
24 | private TextureRegion background; |
26 | public Engine onLoadEngine() { |
27 | this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);//创建相机 |
28 | return new Engine(new EngineOptions(true, ScreenOrientation.PORTRAIT, |
29 | new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), |
33 | public void onLoadResources() { |
34 | bgTexture = new BitmapTextureAtlas(1024, 1024, |
35 | TextureOptions.BILINEAR_PREMULTIPLYALPHA); |
36 | background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(//从资产读取图片 |
37 | bgTexture, this, "colorful.png", 0, 0); |
38 | this.getEngine().getTextureManager().loadTextures(bgTexture); |
41 | public Scene onLoadScene() { |
43 | mScene.setTouchAreaBindingEnabled(true); |
47 | public void onLoadComplete() { |
48 | Sprite bgd = new Sprite(0, 0, background); |
49 | mScene.attachChild(bgd); |